Sega VR Helmet

From 1989-1993, the 16-bit revolution was in full swing, with the Sega Genesis, NEC Turbo Grafx 16, Super Nintendo, and SNK Neo-Geo (self-proclaimed 24-bit)

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Zap!
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Sega VR Helmet

Post by Zap! »

One burning question that will remain with him until his dying days....."Was my victory really worth the price I had to pay?"

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Darryl B.
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Re: Sega VR Helmet

Post by Darryl B. »

Ah that was interesting indeed. I've got the Sega Visions issue with the announcement for it.

Nice vaporware Sega.
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Zap!
Zap! Commander
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Re: Sega VR Helmet

Post by Zap! »

Darryl B. wrote:Ah that was interesting indeed. I've got the Sega Visions issue with the announcement for it.

Nice vaporware Sega.
That's got me thinking, if Zap! ever really takes off, I'll create a vaperware section. Would be plenty to talk about. :atari-logo:
One burning question that will remain with him until his dying days....."Was my victory really worth the price I had to pay?"

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Darryl B.
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Re: Sega VR Helmet

Post by Darryl B. »

No kidding! Just going through Sega, Atari, and Coleco(vision) will keep you plenty busy right then and there!
Founder, http://arcadepreservation.wikia.com/wiki/Arcadepreservation_Wiki

Founder, http://vectorgaming.proboards.com/index.cgi

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